Little She Devil
Action
Can only be played if you cannot play any Title Belt except the Tag Team Title Belts or if this is a Tag Team format match.
Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Fortitude Rating, or discard this card and draw up to 3 cards.
(Tag Team Only Symbol)
F: 7 D: 0
Maintain Hold
Play after a successful Submission maneuver not reversed and end your turn. You and your opponent may not play maneuvers or actions until your opponent reverses the maintained Submission. On your turn, during the main segment, the Submission does its damage, along with any other abilities on the card. If a reversal is played by your opponent or is revealed while applying damage, both Maintain Hold and the Submission maneuver remain in your Ring area, but you may no longer use the ability of this Maintain Hold card.
F: 10 D: 0
Managed by Stephanie McMahon-Helmsley
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1. The maximum number of Mid-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, if your Fortitude Rating is greater than your opponent’s Fortitude Rating, the text on a Pre-match Stipulation card in your opponent’s Ring area is considered blank.
Universally Unique
F: 0 D: 0
Managed by Terri Runnels
Pre-match Manager: Heel
Your opponent’s Starting Hand Size is –1.
When this card is in your Ring area, as a Reversal, you may put this card into your Ringside pile to reverse any card played by your opponent that allows him to search his Arsenal for 1 or more cards and end his turn.
Managed by Torrie Wilson
Your Starting Hand Size is +1.
When this card is in your Ring area, as a Reversal, you may put this card into your Ringside pile to reverse any card played by your opponent that reveals or allows him to look at your hand and end his turn.
Manager Interferes
Reversal: Special: Heel
Reverse any maneuver and end your opponent’s turn.
Draw 1 card.
F: 10 D: 1
Neck Breaker
Grapple / Reversal: Special
As a reversal, may reverse the card titled Back Body Drop.
When successfully played, your opponent must discard 1 card, and if played against Stone Cold Steve Austin, look at his hand.
F: 5 D: 8
“He might’ve just broken his neck!” – Michael Cole
Nerve Hold
Submission / Reversal: Special
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a 6D or greater Submission maneuver, it cannot be reversed from your opponent’s hand or Backlash deck.
As a reversal, reverse any Grapple or Submission maneuver and end your opponent’s turn.
F: 6 D: 1
No Chance in Hell
Reversal: Action
Reverse any Action card played from your opponent’s hand and end his turn.
F: 12 D: 0
“Pack your bags, You’re Fired!” – Vincent K. McMahon
No Mercy!
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent’s Fortitude Rating.
If your next card played this turn is a maneuver, it cannot be reversed.
Unique
F: 20 D: 0
No Sell Maneuver
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker, Deadman Inc, Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, and Big Poppa Pump.
When played from your hand, reverse any maneuver and end your opponent’s turn. Discard 2 cards.
Not Today, Pal!
Reverse any non-unique Mid-match Maneuver card, any non-unique Mid-match Action card or any card with “J.R.” in the title being played by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
“Not a snowball’s chance…” — Jim Ross
Offer Handshake
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2 D: 0
“I’m putting my hand out, son, shake It.” – Stone Cold Steve Austin
Old School Wrestling Match
Pre-match Event
Your opponent’s next Pre-match card played reads as blank text. When played their card has no effect and should be placed in their Ringside pile.
Over Sell Maneuver
Cannot be played by Stone Cold Steve Austin, Undertaker, Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver’s text and end your opponent’s turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
Partner Interference
If played from your hand and if you are an “inactive” player of your team; reverses any type of maneuver. End your opponent’s turn. Play proceeds with your partner’s turn.
F: 5 D: 1
“Hey, would someone wake up the Ref!” – Jim Ross
Pick Your Spots
Choose one of the following: Strike, Grapple or Submission. When this card is in your Ring area, your Maneuver cards of the chosen type are +1D and your Maneuver cards of the other types are –1D.
Pump Kick
Strike
Cannot be played by the Brothers of Destruction.
Cannot be reversed from your opponent’s hand if this is the first non-Pre-match card played of the game.
SV: 1
F: 0 D: 4
“He’s outta the gate, and stompin’ a mud hole in ‘em!” – Jim Ross
Puppies! Puppies!
Shuffle up to 5 cards from your Ringside pile into your Arsenal.
Then draw 2 cards.
F: 14 D: 0
“Puppies! Puppies! Oops… my attention was elsewhere JR, what just happened?” – Jerry “The King” Lawler
Ring General
Can only be played if your Superstar Value is greater than your opponent’s Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
F: 16 D: 0
Ring Steps
Action: Foreign Object
When successfully played, you must discard 1 card from your hand, put the top 2 cards of your Arsenal into your Ringside pile, and end your turn.
When this card is in your Ring area, on your turn, you may place it into your Ringside pile. Your opponent must then discard 5 cards and overturn 10 cards from his Arsenal to his Ringside pile. He may ignore the effects of Ring Steps by discarding the card titled Step Aside from his hand.
Roll Out of the Ring
Discard up to 2 cards and then put the same number of cards from your Ringside pile into your hand.
Roll Out of the Way
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk maneuver and end your opponent’s turn.
“Oh, that’s a huge miss!” – Jim Ross
Rolling Takedown
Reversal: Grapple: Special
Can only reverse a Grapple that does 7D or less. End your opponent’s turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
F: 1 D: #
“Great move, using his opponent’s momentum against him!” – Jim Ross