Change in Programming Lineup
Mid-match Action: Heat
All players shuffle their hand into their Arsenal and then draw the same number of cards they had.
When this card is in your Ring area or Ringside pile, during your turn, you may put this card into your Backlash deck or Ringside pile and then end your turn.
(Activated Card Effect Symbol)
Unique
Permanent
F: 0 D: 0
Tough Enough!
Mid-match Reversal: Action
Can reverse any Action card and end your opponent’s turn. You may draw 1 card.
When this card is in your Ring area, if your opponent’s Fortitude Rating is greater than yours, all his maneuvers are now +13F.
F: 10 D: 0
Spinnerooni
Mid-match Action / Reversal: Special
As an action, draw 3 cards, or search your Arsenal for any 1 card and place it in your hand. Then shuffle your Arsenal. If your next card played this turn is titled Spinning T Kick, it cannot be reversed.
As a reversal, reverse any type of maneuver. Opponent’s maneuver stays in his Ring area but has no other effect. Overturn the appropriate damage ignoring any reversals and end opponent’s turn. If the first card you play on your next turn is titled Booker’s Scissor Kick or Spinning T Kick it cannot be reversed.
F: 13 D: 0
Octopus
Mid-match Submission / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater maneuver. If that maneuver had the word “kick” in the title, this card cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent’s turn.
SmackDown! logo
SV: 1
F: 5 D: 5
Ready to Fight
Mid-match Action: Chain
This card is -8F when your Fortitude Rating is less than your opponent’s Fortitude Rating.
Shuffle up to 5 cards from your Ringside pile into your Arsenal.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 Maneuver card from your Ringside pile into your hand.
F: 8 D: 0