Unexpected Turn of Events
Reversal: Grapple
You cannot pack this card when you are packing the card titled Escape Move.
Reverse any Grapple maneuver of 7D or less and end your opponent’s turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
(Restricted Modification Symbol)
Permanent
F: 0 D: 1
Took That on the Chin
Mid-match Reversal: Special
Can only be played after damage has been applied from a maneuver of 8D or greater.
You must discard 1 Mid-match card. End your opponent’s turn.
Active
F: 0 D: 0
Let’s Wrestle Already!
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned by a non-damage card effect, even during the Pre-match phase, reverse the effect, shuffle up to 3 cards from your Ringside pile into your Arsenal, and end your opponent’s turn.
Shoulder Block
Strike / Reversal: Special
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent’s turn.
F: 0 D: 3
“It’s like hittin’ a brick wall!” – Jim Ross
Tilt-a-Whirl Powerslam
Grapple / Reversal: Special
As a maneuver, can only be played after the card titled Irish Whip or Gut Wrench. Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
F: 13 D: 12
Gut Wrench
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Lift a Boot
Reversal: High Risk: Special
Can only reverse a High Risk maneuver if played from your hand. End your opponent’s turn.
F: 1 D: 2
“He came to at the last moment.” – Jim Ross
Neck Breaker
As a reversal, may reverse the card titled Back Body Drop.
When successfully played, your opponent must discard 1 card, and if played against Stone Cold Steve Austin, look at his hand.
F: 5 D: 8
“He might’ve just broken his neck!” – Michael Cole
Garbage Can Lid
Strike: Foreign Object / Reversal: Special
As a reversal, if this card is in your Ring area, you may place it in your Ringside pile to reverse any Strike or Grapple maneuver. Opponent must put the top 3 cards of his Arsenal into his Ringside pile. End opponent's turn.
SV: 1
F: 10 D: 6
“He’s got great street smarts.” – Tazz
Backlash!
Only playable if your Fortitude Rating is less than your opponent’s Fortitude Rating and your opponent has successfully played a maneuver against you this turn.
Reverse any Strike, Grapple, or Submission maneuver and end your opponent’s turn.
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
Break the Hold
Reversal: Submission
Reverse any Submission maneuver and end your opponent’s turn.
“He’s gonna get outta it! He’s reaching for the side rope.” – Jim Ross
Throw Into the Corner Turnbuckle
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle. Opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
F: 6 D: 0
When You Thought You Had All the Answers...
Mid-match Reversal: Trademark Finisher
Cannot be played if your Trademark Finisher is in your Ring area. May reverse any Trademark Finisher, EVEN if it cannot be reversed. (Yeap!) Your opponent must shuffle the Trademark Finisher back into his Arsenal and may draw 1 card. End your opponent’s turn.