Knee to the Gut
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
F: 1 D: #
“Just when he thought he was in…he’s out!” – Tazz
Rolling Takedown
Reversal: Grapple: Special
Can only reverse a Grapple that does 7D or less. End your opponent’s turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
“Great move, using his opponent’s momentum against him!” – Jim Ross
Really, That’s Enough
Mid-match Reversal: Special
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any card if it is not the first or second card played this turn and end your opponent’s turn.
F: 6 D: 0
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Silent, But Violent
Mid-match Action / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, reverse any Strike, Grapple or Submission maneuver if your Fortitude Rating is greater than your opponent’s Fortitude Rating. Reveal your hand to your opponent and put all Action cards at the bottom of your Arsenal. End your opponent’s turn.
Quick Reflexes
You cannot pack this card when you are packing the card titled Step Aside.
Reverse any Strike maneuver of 7D or less and end your opponent’s turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
(Restricted Modification Symbol)
Permanent
F: 0 D: 1
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
Blindsided Control
Reversal: Action
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique Action card and end your opponent’s turn. Remove all Action cards in your Ringside pile from the game.
F: 11 D: 0
That’s Enough Out of You!
Reversal: Special
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any card if that card is not the first or second card played this turn by your opponent. End your opponent’s turn.
F: 0 D: 0
“That’s one way to shut him down.” – Jonathon Coachman
Inverted Body Block
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater maneuver. On your opponent’s next turn, he cannot play actions.
As a reversal, reverse any card that would remove any number of cards from your Ring area and end your opponent’s turn.
F: 5 D: 5
“Unorthodox but effective.” – Jim Ross
All Talk, No Action!
Reverse any Action played by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
When this card is in your Ring area, you cannot play any Action cards from your hand.
F: 3 D: 0
“All I hear is your gums flappin’” — Stone Cold Steve Austin
Overshot Your Mark
Reverse any Strike maneuver of 5D or greater, any High Risk maneuver, or any maneuver played after the card titled Irish Whip, and end your opponent’s turn. This card is +#D, where # is equal to the reversed maneuver’s Damage.
F: 8 D: 0
Jockeying for Position
As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent’s turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
F: 4 D: 0
“Who’s in control in there?” – Jerry “The King” Lawler
Skirt the Issue
Can only be packed by a Diva Superstar.
Reverse any unique card and end your opponent’s turn.
“I think she’s got her own way of getting around that, in more than one way, in fact! Ha, ha!” – Jerry “The King” Lawler