Kane’s Return!
Reversal: Special
Reverse any maneuver and end your opponent’s turn.
If played from your hand, take the top 4 cards from your Arsenal and put them in your Ringside pile; next turn, all your maneuvers are +2D, and all opponents reversals are +15F.
Unique
F: 10 D: 0
“Wait a minute … He’s back!” – Jim Ross
Hellfire Chokeslam (TB) - SS3
Trademark Finisher / Reversal: Special
As a reversal, reverse the card titled Back Body Drop or any card with the word “slam” in the title and end your opponent’s turn.
SV: 3
F: 30 D: 25
Borrring… Borrring…!!!
Action / Reversal: Action: Special
As an action, you may discard this card to draw 1 card.
As a reversal, if played from your hand, and your opponent has 5 or more ACTION cards that are not Set-up cards in his Ring Area, reverse any ACTION card that is not a Set-up card. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 0 D: 0
“Borrring … Borrring …!” – Arena Fans’ Chant
Been There, Done That
Mid-match Reversal: Special
Reverse any card that has the same title as a card in your Ring area and end your opponent’s turn.
F: 6 D: 0
Flying Topé
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater maneuver or the card titled Throw Opponent Out of the Ring. Discard any number of cards and your opponent discards the same number of cards.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent’s turn.
SV: 1
F: 10 D: 9
Leave Me Alone
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent’s turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. On your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
Clean Break
Reversal: Special: Face
When played from your hand, reverse the cards titled Jockeying for Position, Clutch onto Opponent, Half Hour Suplex, Gut Wrench, or Indian Deathlock and end your opponent’s turn.
Draw 1 card and your opponent discards 4 cards.
Knee to the Gut
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent’s turn.
# is equal to the reversed maneuver’s Damage, read as 0 in your Ring area.
F: 1 D: #
“Just when he thought he was in…he’s out!” – Tazz
Rolling Takedown
Reversal: Grapple: Special
Can only reverse a Grapple that does 7D or less. End your opponent’s turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
“Great move, using his opponent’s momentum against him!” – Jim Ross
Really, That’s Enough
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any card if it is not the first or second card played this turn and end your opponent’s turn.
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
Silent, But Violent
Mid-match Action / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, reverse any Strike, Grapple or Submission maneuver if your Fortitude Rating is greater than your opponent’s Fortitude Rating. Reveal your hand to your opponent and put all Action cards at the bottom of your Arsenal. End your opponent’s turn.