Chain Finisher
Mid-match Trademark Finisher: Chain
Can only be played after a successfully played Chain maneuver.
When successfully played and damage has been applied, end your turn.
SV: 2
F: 25 D: 15
Been There, Done That
Mid-match Reversal: Special
Reverse any card that has the same title as a card in your Ring area and end your opponent’s turn.
F: 6 D: 0
Really, That’s Enough
If your Fortitude Rating is less than your opponent’s Fortitude Rating, reverse any card if it is not the first or second card played this turn and end your opponent’s turn.
Check This Out!
Mid-match Action
Reveal your hand to your opponent, then search your Arsenal for 1 non-unique card, reveal it to him, put it into your hand, and shuffle your Arsenal. The card searched for cannot have the same title as any card in your hand.
Active
F: 4 D: 0
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Silent, But Violent
Mid-match Action / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, reverse any Strike, Grapple or Submission maneuver if your Fortitude Rating is greater than your opponent’s Fortitude Rating. Reveal your hand to your opponent and put all Action cards at the bottom of your Arsenal. End your opponent’s turn.