Submit! - SS3
Action: Set-up
Put 1 Submission Maneuver card from your Ringside pile into your hand and search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
SmackDown! logo
Unique
F: 4 D: 0
“He’s pulling down the straps, Cole, it’s almost over!” – Tazz
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Springboard
Can only be played after a successfully played maneuver OR the card titled Irish Whip.
Discard 1 card. If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver and can be reversed by Reversal cards that reverse High Risk maneuvers OR by Reversal cards that reverse a maneuver if that maneuver is played after the card titled Irish Whip.
F: 5 D: 0
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent’s turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
Jockeying for Position
As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent’s turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
“Who’s in control in there?” – Jerry “The King” Lawler
Gut Wrench
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Throw Into the Corner Turnbuckle
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle. Opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent’s reversal will be +12F.
F: 6 D: 0
From the Top Rope
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the “Can only be played after…” text, it is +3D and +1 Stun Value.
F: 7 D: 0