360-Degree Clothesline
Strike / Reversal: Special
As a reversal, reverse any maneuver with the word “kick” in the title and end your opponent’s turn.
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
SV: 1
F: 12 D: 10
Attitude Adjustment
Reversal: Special
If your Fortitude Rating is equal to or less than your opponent’s Fortitude Rating, you may reverse any Grapple or Submission maneuver and end your opponent’s turn.
If played from your hand, the first card played on your next turn is – #F, where # = F of the maneuver being reversed.
F: 5 D: 0
Sustained Damage
Mid-match Reversal: Special
Can only be played if your opponent plays a maneuver and you do not reverse it from your hand; does not end opponent’s turn.
When this card is in your Ring area, you may discard any number of cards from your hand whenever you must overturn cards from damage to reduce the damage by 2 for each card discarded. You may not discard any further cards once you have begun to overturn cards from your Arsenal.
Unique
F: 0 D: 0
Not Today, Pal!
Reverse any non-unique Mid-match Maneuver card, any non-unique Mid-match Action card or any card with “J.R.” in the title being played by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
“Not a snowball’s chance…” — Jim Ross
Disqualification!
Reversal: Special: Face
Reverse any HEEL maneuver or HEEL reversal card if that opponent has 5 or more HEEL cards in his Ring area.
Opponent is Disqualified and you win the game. This effect happens even if the card titled Disqualification! is placed into your Ringside pile while applying damage from a HEEL maneuver or reversal card.
F: 10 D: 0
“It’s about time!” – Jim Ross
Eye Rake
Strike / Reversal: Grapple / Heel
As a maneuver, when successfully played, if the next card you play this turn is a Strike or Grapple, it can not be reversed.
As a reversal, can reverse any Grapple maneuver and ends your opponent’s turn. If the first card you play on your turn is a Strike or Grapple maneuver, it can not be reversed.
F: 7 D: 1
Nerve Hold
Submission / Reversal: Special
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a 6D or greater Submission maneuver, it cannot be reversed from your opponent’s hand or Backlash deck.
As a reversal, reverse any Grapple or Submission maneuver and end your opponent’s turn.
F: 6 D: 1
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that card is not the first ACTION card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, has no effect. Look at your opponent’s hand and discard any ACTION cards you find. End your opponent’s turn.
If played by The Rock, draw 1 card.
“Just bring it!” — The Rock
There Are Two Things You Can Do: Nothing, and Like It.
Reversal: Action
Reverse any Action card and end your opponent’s turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action’s printed Fortitude Value.
“Send him back to Badstreet, USA!” – guest commentator Michael “P.S.” Hayes
Too Fast For You
Reverse any maneuver and end your opponent’s turn. Draw up to 2 cards.
SmackDown! logo
“He’s a bundle of kinetic energy, that Rey Mysterio.”…
“Yeah, and he’s quick, too.” – Michael Cole & Tazz