Jockeying for Position
Action: Set-up / Reversal: Special
As an action, if your next card played is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
As a reversal, may only reverse the card titled Jockeying for Position. If so, you end opponent’s turn; and if your next card played on your turn is a Grapple maneuver, declare whether it will be +4D or your opponent’s reversal to it will be +8F.
F: 4 D: 0
“Who’s in control in there?” – Jerry “The King” Lawler
Business Is About to Pick Up
Mid-match Action
When this card is in your Ring area, once during each of your turns, as a Mid-match Action, you may discard 1 card to search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand and shuffle your Arsenal.
Fan Appreciation Day!
Mid-match Action: Face
Choose any 2 cards from your Ringside pile and shuffle them into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
F: 0 D: 0
J.R. Style Slobber-knocker
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent’s Fortitude Rating, your opponent cannot play actions, unless they are Set-ups or Run-ins.
F: 2 D: 0
“… business is definitely about to pick up!” – Jim Ross
Let’s Wrestle Already!
Action / Reversal: Special
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned by a non-damage card effect, even during the Pre-match phase, reverse the effect, shuffle up to 3 cards from your Ringside pile into your Arsenal, and end your opponent’s turn.
Well-Deserved Push
Action: Face
Can only be played if your Superstar Value is 2 or less.
Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Mid-match card from your Ringside pile into your Backlash deck.
F: 3 D: 0
“… going far in this business.” – Jim Ross
Charismatic Style
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
Cole Calls It Right!
Cannot be played by Tazz.
Name a card, look at your opponent’s hand, choose 1 card you named, and your opponent discards the chosen card.
“That’s an Arm Drag” – Michael Cole
“Go Figure.” – Tazz
You Feeling Lucky?
Your opponent chooses Strike, Grapple, or Submission. If your next card played this turn is a maneuver of the chosen type, it cannot be reversed.
“Ha, punk thinks he can call ‘em” – Tazz
Gut Wrench
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent’s Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent’s turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Backed by Stephanie McMahon
Shuffle up to 3 cards from your Ringside pile into your Arsenal and your opponent overturns # cards, where # is equal to his Superstar Value.
F: 7 D: 0
“I’m certain you’ll be wearing the gold!” – Stephanie McMahon
Bait Opponent
Action: Heel
Your next maneuver this turn is –6F and your opponent’s reversal to it is +6F.
“Why don’t you come down here and we’ll see about that, right now!” – Triple H
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
Ring General
Can only be played if your Superstar Value is greater than your opponent’s Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
Unique
F: 16 D: 0
Don’t Mess with the Champ!
Can only be played if your Fortitude Rating is less than your opponent’s Fortitude Rating and you have a Pre-match Title Belt in your Ring area.
Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards, where # is equal to your Superstar Value.